Russian Subway Dogs - This Month in GIFs - Post Kickstarter Catchup
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I've been posting progress on Russian
Subway Dogs pretty regularly on
twitter, but it can be hard to hunt
them down if you miss them. I figure
it'd be good to have them all in one
place, so what I'm planning on doing is
posting a big gallery round up of all
the images approximately once a
month.
If you've been
following the game you know our
Kickstarter was unsuccessful despite a
lot of really great press and response
from fans. I wrote about our future
plans in the
final backer update and in this
great interview from the final days
of the campaign on ZAM. We're still sorting out how to
continue work on the game and hopefully
will have news on that soon. In
the meantime check out all these
GIFs!
I've added commentary to each image in the gallery and put them in rough chronological order.
Chocolate is Poison for Dogs
One of the major updates we've been
working on is adding a poison status
effect. Any animal that eats chocolate
will become poisoned. Since we're always
looking for ways to add more depth to
our goofy simulation layer if that
animal is not a dog and is roasted with
a vodka explosion its meat will also be
poisoned.
Dogs and
bears really can't eat chocolate,
however we're debating internally
whether animals that can eat chocolate
like pigeons should still get poisoned
and then what happens with their meat.
Right now we're keeping it simple and
consistent.
Pigeons
Our first, possibly only, air foe. I don't know if there are pigeons in the Moscow subway but we definitely have them in the subways here in Toronto. These had a bunch of fun unplanned gameplay effects. Since they take a while to actually eat any food they catch they'll occasionally save you from losing your air combo if you can steal it back in time.
Alternate Player Characters and Guests
The player will be able to unlock and play as several alternate dogs, casts and other critters including guests from other games and comics. These even have unique "barks".
Misc Polish
Finally some of the smaller touches we've been working on. We also added a whole bunch of new stations and improved the background artwork for the existing ones. You can see those on the Russian Subway Dogs webpage screenshot gallery.
Several of this weeks updates used TweenGMS a great free library for tweening animations in Game Maker Studio. If your looking to add tweens to your game I recommend both GMS and the slightly more feature rich TweenLine which is reasonably priced. We went with TweenGMS because at the time TweenLine didn't support a few key features around rooms and permanence. Those issues have been fixed since (the dev is super active and responsive to feedback) and I can happily recommend either. You'll be seeing more slick UI animations in the future now that we have easy access to tweening.
