About Upbaseio
Located in the snowy wastes of Toronto, Canada,
Upbaseio Games was founded in late 2008 by pixel
artist and game designer Miguel Sternberg with
developer Andrij Pilkiw rounding out the team
with his programming prowess. The studio
originally formed to create a prototype for
Guerrilla Gardening: Seeds of Revolution, a militant stealth gardening game . After
releasing several well regarded free games they
produced the studio’s first commercial game in
2012,
They Bleed Pixels, a 'lo-fi gothic' platformer beat'em up
available on
Steam. Andrij’s latest game projects can be found at
his new venture,
Havelock Games.
Artist Alina Sechkin joined up in
2015 to lend her pixel pushing talents. Together
with Miguel, they’ve created
Russian Subway Dogs, a systemic arcade game inspired by the real
life stray dogs of the Moscow Metro. Russian
Subway Dogs is out now for Windows, Mac and
Linux and is coming soon to consoles!
About Miguel
@spookysquid
A veteran of Toronto’s indie game
scene, Miguel is a former co-founder of
Capybara Games and
The Hand Eye Society, an indie game arts and culture group
where he served as president from 2014-2016.
His pixel art has graced the back cover of
Scott Pilgrim Gets it Together, the
movie Crank, the web game
Legends of Zork, as well as several
aging cellphone games based on major movie
franchises. Through the Hand Eye Society he
started
Comics vs Games, a series of projects and events
taking place in and around the Toronto Comic
Arts Festival (TCAF) that work to bridge the indie game and
comic communities.
ABOUT ALINA
@shanianickel
Discovering Toronto's indie game
scene thanks to
DMG, Alina Sechkin's pixel art appears in Will
O’Neill's
Actual Sunlight and
Little Red Lie
as well as Necrosoft's Playstation Vita game
Oh, Deer! Her art was also featured in the
DPAD2
game culture exhibition. She joined the
Upbaseio team in May 2015 and is lending her
pixel art talents to Russian Subway
Dogs.
What's the deal with Guerrilla Gardening Seeds of Revolution?
Guerrilla Gardening: Seeds of Revolution was planned to be our first commercial game project. A revolutionary militant stealth gardening game that we did extensive prototyping and pre-production work on from 2009 to late 2010. Unfortunately it was an extremely ambitious game and we did not have access to the funding needed to complete it. It's currently mothballed for the foreseeable future. We still believe it's a really great idea and one we may eventually return to. You can read about it, view the trailer, concept art and extensive development videos here:
The Guerrilla Gardening Seeds of Revolution memorial archive page
